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VIDEO GAME ART

PROGRAM DETAILS

TYPE:Diploma
TIME:AM/PM
DURATION:77-93 Weeks
INTERNSHIP:Available
CAMPUSES:All
NOC Code:5223, 5241
PROGRAM OUTLINE

PROGRAM OVERVIEW

VGA 3DThe Video Game Art diploma program at triOS College is designed to help you develop the creative skills you need to become a well-rounded gaming artist. Learn best practices and techniques used by industry professionals to create impressive 2D and 3D character models, animations, game levels and assets. Throughout the program, you’ll work in Windows and Apple operating systems, and use industry standard software, including Autodesk Maya, Substance Painter, Adobe Photoshop and Adobe Illustrator.

This project-based program gives you the opportunity to work in groups as well as individually and create a portfolio of game assets and designs that are unique to you.

Take advantage of an optional 16-week internship and gain valuable hands-on experience at a gaming studio. Graduate with the support, knowledge and confidence you need to successfully launch your gaming career.

This specialized program is available at the London, Mississauga and Toronto campuses.

WHY CHOOSE OUR PROGRAM? YOU WILL RECEIVE...

  • 16-WEEK INTERNSHIP (OPTIONAL)
  • TRAINING IN WINDOWS AND APPLE OPERATING SYSTEMS
  • 15 INCH MACBOOK PRO (2018 MODEL)
  • IPAD WITH APPLE PENCIL (CURRENT MODEL)
  • HANDS-ON EXPERIENCE CREATING 2D AND 3D GAMING ASSETS
  • MULTIPLE OPPORTUNITIES TO PUBLISH COMPLETED GAMES

STUDIOS THAT RECENTLY HIRED OUR STUDENTS

  • Blue Isle Studios
  • Dev null Studios
  • Little Guy Games
  • Arbelos Interactive
  • Blacksmith Interactive Game Limited
  • Diving Dove Studios
  • Red Meat Games
  • Yellow Bear Studios
  • Cantankerous Games

INCLUDED COURSES

Computer Fundamentals

This course is designed to provide students with a basic overview of computer usage, along with an introduction to Microsoft Office applications. The course will involve a comprehensive skills assessment process that will be used to determine the need for future training.

Career Planning & Preparation - Level 1

This module introduces tools for planning and preparing for a successful job search, so that students can maintain a career-focused approach throughout their education program. Students will learn how to research opportunities and network for industry contacts, and use appropriate etiquette when communicating with prospective employers. Students will identify their personal skills, values and preferences for the workplace, begin preparation of a professional resume, cover letter, thank you note and references. Class discussions on various self-management topics introduced in Student Success Strategies will round out this module, which is a pre-requisite for Career Planning and Preparation – Level 2.

Career Planning & Preparation - Level 2

This module continues to build on the concepts and skills introduced in Career Planning and Preparation - Level I. Students will learn how to conduct an effective job search and identify various methods of applying for work with today’s technology. Students will create a personal list of “Top Employers” and target current industry opportunities, while finalizing their professional resume, portfolio and career correspondence. Students will learn to identify the different types and forms of interviews, practice responding to typical questions, and practice follow-up, evaluation and negotiation techniques they can use to ensure success. Self-management topics from Career Planning and Preparation - Level I will be reviewed, with a focus towards on-the-job success in both learner placements and post-graduate employment.

Student Success Strategies

This course stresses the importance of developing non-technical skills to enhance personal, academic and career success. This includes understanding learning styles and honing practical study skills, such as memory, reading, note- and test-taking techniques. Personal exercises will focus on teamwork, decision making and problem solving skills, setting goals and maintaining a positive attitude techniques for managing change, stress and conflict will also be explored.

2D Animation

This course introduces students to the process and techniques used to create 2D animations for use within video games and other interactive media.Students will learn how to consider and produce short 2D Animations for inclusion in video games and their portfolios.

2D Level Design

This course introduces students to the concepts and procedures used for creating visual digital art. More specifically, students will learn how to work with bitmap and vector-based digital art using Adobe Photoshop and Illustrator Further, the students will learn to produce sprites and spritesheets upon course completion.

2D Pixel Art

This course introduces students to the concepts and procedures used for creating visual digital art. More specifically, students will learn how to work with bitmap and vector-based digital art using Adobe Photoshop and Illustrator Further, the students will learn to produce sprites and spritesheets upon course completion.

3D Character Modeling

This course will teach students modeling concepts and techniques for characters found within video games. More specifically, it introduces students to the process of designing, modeling, and setting up controls for complex 3D characters. Students will apply their knowledge of character modeling by creating models that will become suitable for commercial video games.

3D Character Animation and Rigging

In this course, students will learn the process and techniques used to animate 3d models for video games. In addition, students will learn how to enhance models and animations to make them ready for cinematics, as well apply their skills to create key character animations, including idle, walking, running and jumping.

3D Environment Modeling

This course introduces students to the concepts and techniques used to create environment models for video games. Areas covered include modeling, vertices, edges, faces, extrusions, meshes, UV maps, and rigging. Students will immediately apply their newly acquired knowledge and skills to the creation of an environment model using standard Industry tools.

3D Environment Texturing

This course introduces students to the concepts and techniques used to polish environment models for video games. Areas covered include textures, maps, meshes, lighting, and special effects. Students will immediately apply their newly acquired knowledge and skills to the creation of textured environment models.

3D Level Design

Students in this course work as a team to apply knowledge and skills mastered in Environment Modeling and Texturing courses to develop levels for a 3D video game of choice. Students will be mentored throughout the process to produce commercial quality video game levels suitable for a professional portfolio.

3D Lighting & Rendering

This course introduces students to 3D Lighting and Rendering techniques to make their 3D pieces look right in various game engines and renderers for post production. Specifically, students will learn how to best match materials, specular and diffuse with mood and the different types of lights, as well as how to match specific art styles through the use of shaders and renderers.

Digital Drawing

In this course, students learn the drawing techniques that are used to create video game art using only an iPad. More specifically, students will learn and apply primitives, perspective, color theory, objects, organics, shading, and lighting to their own art projects. In addition, students will learn the main differences between raster and vector graphics and when to use each.

Drawing for 3D

This course introduces students to the concepts and procedures that are necessary to create 3D art assets. More specifically, students will learn how to think in 3D when drawing and how these drawings are used to help create, texture and shade 3D models for use within a video game.

3D Painting

In this course, students learn how to paint 3D models using 3D painting and rendering software. Students will learn how to create custom materials and texture 3D models using realtime techniques in this emerging workflow to produce production ready assets. Further the students will learn about the benefits of mesh-based painting programs and how they support node based material generation for all types of lighting and rendering sub-systems.

Professional Portfolios

This course introduces students to the criteria and tools used to create and maintain a professional online presence and portfolio within the video game industry. Students will learn how to best present and manage their creations with cinematics, interactive models, images, game demos as well as live and recorded streaming to showcase their experience and talent with video game production and asset creation. Students will also learn how to successfully promote themselves in the field.

Prototyping Video Games

This course provides students with the knowledge and ability to rapidly prototype video game demos to showcase “proof-of-concepts”. Students in this course will also work as a team to apply knowledge and skills mastered to develop a video game prototype. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality video games.

Raster Graphics

This course introduces students to the concepts and procedures used for creating visual digital art. More specifically, students will learn how to work with bitmaps and raster based digital art which are used to produce textures, game sprites and sprite sheets that can be used in the creation of video games.

3D Sculpting

This course introduces art students to the process of sculpting geometry into 3D assets that are commercial quality and production ready. Further the students will learn about the benefits of mesh-based sculpting programs and how they support sculpting at multiple resolutions on a single model as well as volume based sculpting tools available

Storyboarding Fundamentals

In this course, students learn the drawing techniques that are used to create video game art. More specifically, students will learn how to create storyboards from a core concept building them into a story format that can be later used in their games.

Video Game Design

This course introduces students to the historical development of video games and the social and cultural effects video games have on society. An analysis of existing video game mechanics, technical design, documentation, planning and implementation will allow students to approach video game design from a knowledge perspective. Students will generate game design documentation for both existing and their own video games.

The images used in this webpage of digital 3D model renditions of original and fictional characters are by students from our Video Game program as part of their hands-on training and building their portfolios. See more student work here.

Optimus Prime, Medieval House, Spiderman by the Lake, Torchman and Mega Man Scene by Johnny Rumeliotis | WW2 Grenade by Josh Zoboki | Viking Sculpture and "Cursed" video game trailer by Jennifer Prior | Iron Giant by Bronwyn Wilson