Please be advised, triOS College is not affected by the strike. All of our nine campuses are open and classes are running AS SCHEDULED.

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VIDEO GAME DEVELOPMENT

PROGRAM DETAILS

TYPE:Diploma
TIME:AM/PM/Evening
DURATION:74-90 Weeks
INTERNSHIP:Available
CAMPUSES:SpecificINQUIRE
NOC Code:2174
PROGRAM OUTLINE

PROGRAM OVERVIEW

The video game industry has many facets and offers great opportunities for those who want to continue to learn, grow and wear multiple hats.
Game creation requires a combination of skills, including programming, scripting, game level planning, and sound design. Our program provides courses that support all of these skills. You will have the opportunity to learn, think and respond within a team, by alternating in each varying role.

Portfolio development is a crucial highlight of our program. A well-developed portfolio is a must for employment interviews and triOS aims to have students publish games before they have graduated, to further their chances at employment when the program is finished.

As a student, you will complete multiple gaming projects while enrolled in the program: game prototypes, several C++ games, several Unity games in C#, several Unreal games and multiple mobile games including native Android and iOS games in Java and Swift that you will be able to highlight in job interviews upon graduating.

Currently offered at the Toronto Campus.

STUDENTS RECEIVE:

  • 15 inch MacBook Pro (2018)
  • Current Generation iPad with Apple Pencil
  • Real-world work experience including a 12-week internship.
  • Access to Adobe CC, Microsoft Office, Microsoft Imagine Standard and Windows are included in the program fees
  • One-on-one job placement assistance

INCLUDED COURSES

Career Planning & Preparation - Level 1

This module introduces tools for planning and preparing for a successful job search, so that students can maintain a career-focused approach throughout their education program. Students will learn how to research opportunities and network for industry contacts, and use appropriate etiquette when communicating with prospective employers. Students will identify their personal skills, values and preferences for the workplace, begin preparation of a professional resume, cover letter, thank you note and references. Class discussions on various self-management topics introduced in Student Success Strategies will round out this module, which is a pre-requisite for Career Planning and Preparation – Level 2.

Career Planning & Preparation - Level 2

This module continues to build on the concepts and skills introduced in Career Planning and Preparation - Level I. Students will learn how to conduct an effective job search and identify various methods of applying for work with today’s technology. Students will create a personal list of “Top Employers” and target current industry opportunities, while finalizing their professional resume, portfolio and career correspondence. Students will learn to identify the different types and forms of interviews, practice responding to typical questions, and practice follow-up, evaluation and negotiation techniques they can use to ensure success. Self-management topics from Career Planning and Preparation - Level I will be reviewed, with a focus towards on-the-job success in both learner placements and post-graduate employment.

Game Engines II Project

Students in this course work as a team to apply knowledge and skills mastered in Video Game Design, Business & Organization, Engines II 2D, and Engines II 3D courses to develop an Unreal video game of choice. Students will be mentored throughout the process to produce commercial quality video games.

AI & Data Structures for Games

This course teaches students about Game AI (Artificial Inteligence) and Optimized Data Structures for video games. Students will build on their games from the previous course by implementing AI and refactoring their code to support more optimized data structures. Students will have an opportunity to re-visit and improve upon these games in future courses.

Asset Creation for Video Games

This course introduces development students to making their own spritesheets, sprite atlases and simple 3D models for their own games. They will also learn how to import and export their models into various formats. This course provides the opportunity to learn the basics of asset creation and 3D modeling through experience.

Digital Media & Portfolios

This course introduces students to the criteria used to identify and evaluate digital and interactive media and related technologies. Focus will be placed on the practices and tools used to create and maintain an online presence and portfolio within the video game industry.

Game Engines I 3D

This course will extend students’ knowledge of the Unity Engine and 3D game programming for video games. Students will apply their knowledge of the Unity Engine as they expand into the 3rd dimension. Mathematics and physics principles learned earlier will be applied to create and publish fully functional 3D games using the Unity Engine and the C# Programming language.

Game Engines I 2D

This course will extend students’ knowledge of 2D game programming and development using the Unity game engine and the C# programming language. Students will learn how to work with the Unity Engine which will allow them to develop and publish 2D games that can be targeted to multiple platforms including mobile devices.

Game Engines II 2D

Students in this course work as a team to apply knowledge and skills mastered in Video Game Design, Business & Organization, Engines II 2D, and Engines II 3D courses to develop an Unreal video game of choice. Students will be mentored throughout the process to produce commercial quality video games.

Game Engines II 3D

This course will extend students’ knowledge of the Unreal Engine and 3D game programming for video games. Students will apply their knowledge of the Unreal Engine as they expand into the 3rd dimension while still leveraging blueprints. Mathematics and physics principles learned earlier will be applied to create and publish fully functional 3D games using the Unreal Engine and the C++ Programming language.

Graphics Programming for Video Games

This course continues where the introduction to programming course left off and builds on those foundations. Students are introduced to the graphics programming pipeline where they will learn how to identify and select the right rendering subsystem for their games based on platform and requirements. Students will be designing and building more elaborate games which they will have an opportunity to re-visit and improve upon in future courses.

Introduction to Programming for Video Games

This course introduces students to programming and various object-oriented problem-solving techniques. Students will identify essential object-oriented terminology and techniques commonly applied to video game development. This course examines the fundimentals of programming and applies those to simple games. This foundation will be built upon in future courses.

Math & Physics Fundamentals for Games

In this course, students will identify key mathematical and physics concepts found in video games. Students will recognize and interpret these concepts as they are applied to video game processes. Students will work through specific math and physics concepts used in most games and game engines.

Mobile Video Games II

In this course, students will learn how to build 2D games for the Apple iOS platform (iPhone/iPad) using the Apple Swift programming language within the Xcode IDE. Students in this course will also work as a team to apply the knowledge and skills mastered to develop a video game prototype that can be showcased within an online portfolio. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality mobile games for iOS.

Mobile Video Games I

In this course, students learn how to develop mobile games in Java for use on the Android mobile platform. Students in this course will also work as a team to apply knowledge and skills mastered to develop and optimize a mobile Android video game. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality mobile video games.

Porting & Refactoring Games

This course will have students port their more elaborate games from one platform to a different platform or engine. Students will have to refactor their games to work natively on the new platform and take care to further optimize the game code. The game the students produce at the end of this course should be portfolio ready.

Prototyping Video Games

This course provides students with the knowledge and ability to rapidly prototype video game demos to showcase “proof-of-concepts”. Students in this course will also work as a team to apply knowledge and skills mastered to develop a video game prototype. Additionally, students will be mentored throughout the process to relay the skills and thought processes necessary to produce commercial quality video games.

Business & Organization for the Video Game Industry

This course introduces students to the business side of the video game industry and teaches them core concepts for getting and staying organized. Task management and communication skills and tools will ensure that the student has the knowledge required to be effective in their studies and their environments within the video game industry.

Video Game Design

This course introduces students to the historical development of video games and the social and cultural effects video games have on society. An analysis of existing video game mechanics, technical design, documentation, planning and implementation will allow students to approach video game design from a knowledge perspective. Students will generate game design documentation for both existing and their own video games.

ARE YOU CAREER TRAINING READY? FIND OUT!

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CAREER OPPORTUNITIES

Career opportunities for graduates include entry level employment as Quality Assurance/Game Testers, 2D/3D Game Programmers, Mobile Game Programmers, Game AI Programmers and Level Designers.

FACT

14% of all employment in the industry is in Canadian-owned companies.
http://theesa.ca/wp-content/uploads/2017/10/ESAC2017_Booklet_13_Digital.pdf

SALARY INFORMATION

Average Wage ($/hr) - $38.46
High Wage ($/hr) - $57.69

Source: www.jobbank.gc.ca

ADMISSION REQUIREMENTS

High School Graduation Diploma or Mature Student Status (18 years of age and high school equivalency test passed). In addition, a two-part entrance examination must be successfully passed.